I'm going to try to get back in the habit of writing here. I've got more spare time now, why not use it for something constructive?
So here I am, a month out from graduating, and looking for a job. There are prospects all over, but the industry seems averse to giving rejection letters, so I shamble on without feedback. I've been staying busy, the Guildhall has set up a post-graduate project with Gearbox making assets for an unannounced title, so I've been having fun with that. Whether or not the game ships it will make a nice line on my resume, and it's been great experience being able to take a model through the whole creative process in a week and a half, instead of a day like the last few terms of the GH. If nothing else this time allows me to retool my portfolio from animation-centric to environmental art. As much as I would love to be an animator that well has been consistently dry, so it's time I moved on to a more prevalent job option.
I've got a campaign in the works, for the first time in a long time. I've been planning a scenario for the Warhammer 40k rpg, Dark Heresy. Hopefully things will pan out there. Three of the possible five players have rolled up characters. I've got D&D 4e stuff to fall back on if the group doesn't like it. The rules aren't revolutionary, but they seem solid and the character creation makes for interesting, quirky, and half-fleshed out characters. It builds a strong foundation for a player to launch off of. Everyone rolled an incredibly young character, which seems a little unusual for classes like Tech-Priest, where some age and experience is expected. Would the Adeptus Mechanicus really borg out a 16 year old, as one of my players rolled? I assume they were trying to imply the age expectancy of a person from the given planet. Design-wise I would have based the age table on character career as opposed to homeworld. Or thrown in a modifier for the educated classes.